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===''Donkey Kong'' series=== ====''Donkey Kong''==== [[File:25m DK.png|thumb|Mario jumps over a barrel in 25m, the first level of ''Donkey Kong''.]] Mario very first video game appearance was ''[[Donkey Kong (arcade game)|Donkey Kong]]'', where he was also nicknamed "Jumpman." The plot involves Donkey Kong kidnapping Mario's girlfriend, [[Pauline]]. Slinging Pauline across his back, Donkey Kong ascends the metal [[girder]]s of a construction site. When Mario pursues, the ape begins throwing [[barrels]] at him and rolling them down the structure. Mario must then jump over and dodge these obstacles, while using lifts and ladders to reach the top of the level, where Donkey Kong holds Pauline captive. On the way, Mario can retrieve items such as [[Pauline's Items|Pauline's umbrella]] and [[Pauline's Items|Pauline's purse]] for bonus points. Each time Mario reaches Donkey Kong, Donkey Kong then slings Pauline across his shoulders once more and climbs higher. After three levels, Donkey Kong is trapped at the top of the structure, cornered. Donkey Kong falls off of the structure, and Pauline seems to be safe. Rather than continue DK and his circus act, Mario instead only wished to ensure that Donkey Kong would not return to kidnap Pauline. Mario took him to a deep and dangerous jungle and imprisoned him in a cage, as seen in ''[[Donkey Kong Jr.]]''. Seeing his chance to rescue his father, Donkey Kong Jr. challenged Mario and unlocked the cage. Each time this happened, Mario fled with Donkey Kong to a new location, locking the ape up once again. Eventually, in ''[[Donkey Kong II]]'', Mario began using chains to lock up the ape. Eventually, Jr. was able to free his father and Mario fled from the angry Donkey Kong, leaving him in the jungle. ====''Donkey Kong Circus''==== [[File:DK Circus.png|thumb|left|Mario forces Donkey Kong to juggle pineapples in ''Donkey Kong Circus'']] One year after the release of ''Donkey Kong'', a [[Game & Watch]] title named ''[[Donkey Kong Circus]]'' was released. It involved Donkey Kong being captured by Mario, and forced to serve as a circus animal. Donkey Kong must juggle pineapples and avoid deadly flames while maintaining balance on a rolling barrel. The game was one of the few Game & Watch games to be in full color. {{br|left}} ====''Donkey Kong Jr.''==== [[File:Vine Scene DKJR arcade.png|thumb|Mario has Donkey Kong imprisoned throughout ''Donkey Kong Jr.'']] ''[[Donkey Kong Jr.]]'' served as a sequel to ''Donkey Kong'', and was also released on arcade the same year, 1983. In this game, Mario is the antagonist, and captures Donkey Kong and encloses him inside a cage. Donkey's son, Donkey Kong Jr., is then given the task to save his father from Mario. The game was similar in essense to ''Donkey Kong'', as Jr. has to also reach the top of the stage in each level. Each time he does, however, Mario then flees to a different level and locks up the ape once more. The game is unusual for having Mario as the antagonist and an objective to defeat him. {{br}}
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